Try out our first public demo slice!


Heavy Wake finally has it's first demo slice!

We are in very early stages of developement and are working on the core systems that will serve as the foundation of the final game. In order to test these we crafted a temporary , chamber-based combat gauntlet. In later stages we will switch to explorable overworld areas.

Our next view goals:

- add UI in combat to show draw/discard piles

-  UI rehaul for a more consistent design theme across panels/elements


After that we want to add:

- more sophisticated enemy behaviours (buffs, debuffs, proper phases, custom actions)

- new designs & sprites as well as animations for all characters

- add a hub where you can return to and talk to your already recruited NPCs

- NPC questlines to add new cards and passive effects to your recruited NPCs - and turn Raul back into a human ;)

- A merchant and currency


Feel free to drop your feedback for Heavy Wake.

We would love to hear your ideas and wishes!

Files

HeavyWake_Windows_DemoSlice_v0.1.zip 83 MB
22 hours ago

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